[期刊论文][research article]


ML-Quest: a game for introducing machine learning concepts to K-12 students

作   者:
Shruti Priya;Shubhankar Bhadra;Sridhar Chimalakonda;Akhila Sri Manasa Venigalla;

出版年:2024

页     码:229 - 244
出版社:Routledge


摘   要:

ABSTRACT Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and applications of ML instead of core concepts or directly introduce ML terminologies, which might be overwhelming to school students. Hence, in this paper, we propose ML-Quest , a game to incrementally present a conceptual overview of three ML concepts: Supervised Learning, Gradient Descent and K-Nearest Neighbor (KNN) Classification . The game has been evaluated through a controlled experiment, for its usefulness and player experience using the TAM model, with 41 higher-secondary school students. Results show that students in the experimental group perform better in the test than students in the control group, with 5% of students in the experimental group scoring full marks. However, none of the students in the control group could score full marks. The survey results indicate that around 77% of the participants who played the game either agree or strongly agree that ML-Quest has made their learning interactive and is helpful in introducing them to ML concepts.



关键字:

Machine learning;games;learning;K-12 education;teaching


所属期刊
Interactive Learning Environments
ISSN: 1049-4820
来自:Routledge